#include <iostream>

#include "blas.hpp"

int main()
{
    std::vector<u_int32_t> shape; //= new std::vector<CocoCategory>()
    shape.push_back(3);
    shape.push_back(3);

    Tensor tensor = Tensor(shape);
    std::cout << tensor.getSize() << std::endl;
    std::cout << tensor << std::endl;
}
